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MORPH

Digital Persona / AI-assisted Persona Design / Social BehaviourPersonal Project / Solo

Overview

An AI-assisted interface exploring how people construct and adjust different social personas.

MORPH asks how self-presentation changes under the gaze of strangers, friends and family. The app makes these shifting personas visible as editable forms rather than one fixed profile.

ProjectPersonal projectSoloUser research / UI prototype
Try the prototype ↗
User research

ONE PERSON,
MULTIPLE PERSONAS.

Interviews explored how people adjust their behaviour and self-presentation when interacting with strangers, friends and family. Participants described different levels of confidence, restraint and performance across each relationship.

SEMI-STRUCTURED INTERVIEW
PERSONA AS A CHANGEABLE FORM
Design process

FROM ANSWERS TO AN EDITABLE SOCIAL SELF.

01

Questionnaire

The user answers context-based questions about behaviour and relationships.

02

AI persona generation

Responses are translated into a first persona shape and trait profile.

03

User adjustment

The generated persona can be corrected instead of being accepted as a fixed judgement.

04

Persona application

Different versions are applied to social situations and reflected on over time.

Interface development

THE SYSTEM MOVED FROM PAPER LOGIC TO A WORKING FLOW.

Information architecture defined how a user creates a basic self, adds relationship-specific personas and moves between creation, use and story. Paper testing exposed unclear labels before the visual interface was developed.

UI DIRECTION / CORE SCREENS
PAPER PROTOTYPE / FLOW TEST
Working prototype

CREATE. ADJUST. APPLY.

TRY THE PROTOTYPE ↗
CREATE BASIC SELF
GENERATED PERSONA
PERSONA HUB
User testing

THE MOST USEFUL MOMENT WAS DISAGREEMENT.

Testing showed that participants did not simply want an AI-generated identity. They wanted to compare it with how they saw themselves and revise the result. That disagreement became a deliberate part of the interaction.

Reflection

MORPH MAKES THE GAP BETWEEN SELF-PERCEPTION AND SOCIAL PERFORMANCE VISIBLE, WHILE QUESTIONING WHO GETS TO DEFINE THE USER.

Next project

DESENSITIZE

Future Scenario / Emotional Conditioning / Speculative Design

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